But if you keep that in mind and prepare yourself to put a little extra effort into keeping tabs on the battlefield, you’ll be fine. It’s zoomed in a bit too much for what’s actually happening in the game, making some of the chaos harder to digest compared to other games like this. My biggest problem with Persona 5 Strikers is the camera. If you don’t want to blow items just leveling or exploring, there’s nothing wrong with leaving outright even if you’re gonna jump back in right away. Combined with the checkpoint system, there’s no reason not to dip out for a bit to heal up, check the shop for more items, manage your Personas or whatever. Unlike the Persona games proper, Strikers lets you dip out of a Jail early without any repercussions. The best asset to your progress is the facet you can run away. This extra meter builds up passively as you play and advance the story, and it’s pretty slow.īut if you can hold off a bit and just buy some rate ups, your Bond level will go up way faster, and you’ll be able to snag super helpful stuff like post-combat HP/SP heals much earlier. You’ll come to learn quickly that Strikers has replaced Social Links with something a bit simpler in the team’s overall Bond level. But if you see a demon cast Mabufu, you have about the time it takes to read that to get out of the way as a trail of ice barrels towards your face.įrom Zio to Garu, there’s almost always some variation of physicality, so it’s important to pay enough attention to learn those variables and what you need to do. Strikers is different, thanks to all the different consequences of eating damage.Īnd the different spells have very different physical properties, even within the same line. For example, when an enemy casts Bufu you’ll see a little AoE indicator on the ground and have time to react. Every now and then there’s an exception, but generally speaking you’ll be fine just worrying about how you’re issuing pain. Most of the time in Musou games you don’t really have to pay attention to what enemies are doing. These are all super useful, so filling that stuff out as early as possible will help you out big time. This is because in addition to leveling up and getting stronger, characters also gain new abilities or passives for things like their gun attacks. Speaking of leveling up, you also want to swap your party members around as much as you can early on. Sometimes you just have to run around and level up a bit. They aren’t intense, but in some cases (especially minor boss fights), if your numbers aren’t high enough you’ll see your margin of error dissolve pretty quickly. Persona 5 Strikers does have some level checks. However, even if you hit a weakness you won’t get the same bonuses. If magic comes out as part of your combo-enders, it’s free. That said, you’ll only be burning SP if you summon your Persona to use a skill directly. It’s the same in Strikers, especially since it can be hard to even find useful SP restorative items. Like a normal Shin Megami Tensei-adjacent game, SP is a precious resource. We may go further in-depth if necessary, but for now if you haven’t dived in yet, these pointers may be worth keeping in mind before you get started. Some of them came up in the review, but the rest are great material for a general “tips and tricks” style guide. It’s good.Īs I played through Persona 5 Strikers on the way to writing our review, I took note of some of what felt like the most important points. I mean, yeah, it’s the only one since then, but still. It’s hard to know what to expect when you come into Persona 5 Strikers for the first time, as the two genres are so finely blended it can be hard to process at first.īut you’ll eventually learn the intricacies here, and become an expert in the coolest MegaTen action game since Devil Summoner. Persona 5 and Musou have come together, not like peanut butter and jelly but something else entirely.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |